Sometimes, it is helpful to create layered textures for custom entities. To create a custom render controller, simply copy and paste the vanilla render controller into the render_controllers folder, and edit to your liking! Texture layering # Often we want more power over the rendering of our entities, such as rendering layered textures, multiple geometries, or applying different materials to different bones.
If you want to use the cow render controller, you need to provide the short-names it is using.
Render controllers work based on short-names.